Thursday, May 16, 2019
Characteristic and performance of the video game Industry Essay
A elaborate depth psychology of the video games patience, the relationship mingled with the console, the developer and the gamer and the case studies of Nintendo, Sony and Microsoft has conclusively proved the hypothesis that a symbiotic relationship exists in the video games diligence between the console, developer and the consumer which impacts on the overall growth and performance of the concern and forget also have an effect on future trends.A survey of data analysis go out reveal that there are excellent prospects for growth of the console video gaming industry despite threats from other areas of the same business such as online and mobile gaming. The details of the research resolution and the salient conclusions and recommendations are as per succeeding paragraphs. The overall growth of video and computer games world roomy is likely to grow from $ 27,000 meg to approximately $ 54, 000 million or double during a period of lead years from 2005 to 2008.The console video g ames industry is set to grow from $ 15,000 million in 2005 to over $ 20, 000 million in 2008. This is a growth of over 30 percent which is likely to surpass the growth in all other segments of entertainment. This growth is driven by the popularity of console games in general as wellspring as certain technological factors such as development of online console gaming facilitated by upgraded consoles and wideband connections which can facilitate easy transfer of images and videos.Apart from this economic factor, there are other wakeless changes which will come about in society as predicted by Doug Lowenstein who has indicated that it would transform the thoroughgoing kindly and cultural thinking in the years ahead. (Conference, 2000). The numerous voices raised against the growth of video games and their influence on children in America has decried the growth of this industry. Such protests and developments will certainly affect the growth of the video industry and it is likely to create more benign games in the future.Of greater concern to social scientists is the inculcation of hyper rival and deviant sexual values in children due to games. (Squire, 2002). This issue is likely to place pressure on the gaming industry to ensure that it follows the norms set by bodies such as the industry content regulator, enjoyment Software Rating Board (ESRB) in America. Another important facet is content creation and retail online. This mode will develop at much faster pace than at present. This will alter greater participation of gamers and will consolidate the existing relationship between the console, the developer and the gamer.Technology as the MMOG will further boost the growth of the industry as well as the relationship between the support holders in its growth. Relationship between console, developer and consumer The research has conclusively established a positive relationship between console, developer and consumer. Video gaming is a highly interactive proce ss in that there has been a total shift in the relationship between the producer of goods, the developers of content and those who are partaking off that content, the gamers. This relationship has fashion of mutual support rather than of give and take.The mediums used for such an interaction have been consciously develop in some cases as Nintendo which started with a special magazine and has now come up with different other actions to support the developer as well as the consumer in providing the company effective inputs for development of games. A similar trend has been observed in the case of Sony and Microsoft. The growth of the internet has further added to the impetus and this will be supplemented by on line gaming which is providing gamers an opportunity to respond actively to their entertainment requirements.The reception of all companies has been active in fostering this relationship. The other aspect is the active involvement of console and developers. temporary hookup all major console producers have in house developers, they are including the information technology teras Microsoft actively seeking the assistance from external developers. Companies have fostered special programs as Game Play Counselors and Digipen to knead the loyalty of the developer community along with community participation program called as NSider forum by Nintendo.
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